To help assist in brain storming this week, we are all trying to come up with some ideas for a design of our project. Mine are listed below:
Proposal I - Neptune Scanning Mini games:
Summary
The basic idea borrows from the
XCOM and Mass Effect games (see screenshots below). The idea is to measure
different details of the planet with the probe by making use of various tools.
Each tool can be a minigame of sorts. The player needs to succeed in each mini
game to reach a good score. Failing in the mini game could lead to less
accurate readings and fuzzy data or mission failure etc.
Concepts from other games
XCOM Look and feel concept: |
Mass Effect example – probing a planet for information: |
The documentation makes note of using different tools in the Payload
section (more on that below). Page 5 lists a bunch of equipment that could be
used on a theoretical probe – probing the atmosphere of Neptune in the section titled 1.4.1.4 Probe exploration of Neptune’s
atmosphere.
A probe package would contain a main probe:
- · GCMS; sensors for temperature
- · Pressure
- · Acceleration
- · Solar radiometers
- · IR radiometers
- · Nephelometer
And at least three more mini probes
- · Species specific sniffers to sample different atmospheric regions
- · Temperature
- · Pressure
- · Acceleration sensor
We could use some artistic license here to make the actual measuring
fun in terms of a collection of mini games. Each way of measuring an element of
the planet would be a different mini game and the more data gathered the better
overview of the planet the player gets. As the player progresses with measuring
we could explain the different aspects of Neptune.
We have this information in section 1.5 Neptune Background (Page 6). For example the player uses a Temperature,
Pressure or Accelerometer Sensor and we can then unlock information about
Temperature on Neptune or the atmosphere there. Information about different
payloads can be gathered from the Payload section (pages 44-70). There seems to
be quite a few of them so there’s a lot to work with here in terms of data
collection minigames!
Some areas we could use these instruments to measure for are listed on
page 59, using a HiRISE camera:
Objectives:
• Locate and characterize landing sites
• Cratering
• Volcanism
• Tectonism
• Hydrogeology
• Sedimentary processes
• Statisgraphy
• Aeolian processes
• Mass wasting
• Landscape evolution
• Seasonal processes
• Climate change
• Spectrophotometry [same role as photopolarometer]
• Glacier and periglacier processes
• Polar geology
• Regolith properties
Obviously there’s a lot more data than we need to get into, but these
are examples of what we could work with. Since we aren’t all experts at space
we can ‘gamerfy’ things like how to measure for Landscape evolution for
example.
I was playing around with this idea as I thought it would look cool on
the Oculus Rift. For example my basic
rotation demo in my earlier post.
Proposal II - Propulsion or Orbiting:
This idea is a bit more vague as
I’ve not had much time to think on it. But I have seen how fun Kerbal Space
program is to play. I think we could do something along the lines of this game
using Propulsion, Pathing or Orbiting. I saw some interesting concepts in a
game jam once, where the player would fling a planet past bigger planets and
see the effects of gravity.
With this in mind, I think it
would be cool to give the player a third person view of the probe, again using
Oculus, and have them adjust different inputs. Based on these inputs the probe
would continue on its journey to Neptune. If the player misjudged an input the
probe could end up anywhere in space. (Well anywhere in the gameworld).
There is a lot of information of
path planning in the documentation I think. It’s pretty math intensive but I
think we could find a fun balance. If this is to complex perhaps we could make
it a smaller scope, like just the orbiting path around Neptune or the Launch of
the probe from Earth into space?
Example of Kerbal Space Program –
a third person view might work pretty well on Oculus rift as the camera angles
won’t appear as aggressive to the player. The object they are focused on is
further away from them. This is just a theory however.
Example of Kerbal Space Program – a third person view |
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